city of whenever


(via io9)

Earlier, I wrote that the Boston Arcology is as incredible as it is implausible (and currently, unnecessary). By contrast, the NVArt digital art challenge knew that its concepts were steeped heavily in unattainable science fiction—but pretty, pretty science fiction inded.

Often, people leave the city because it’s much too hectic. Too much noise, too much chaos, too many people. Refuge is found away from the city and its worries. However, imagine if the city came with you. Or even brought you where you wanted to go:

Hi-ho, City! Away!

The latest NVArt digital art challenge invited artists to submit their visions of cities of the future, but not in the cold and desolate Blade Runner style. Rather, they were to offer an arguably more optimistic view, one in which cities and the environment were perfectly fused together. The results are nothing short of breathtaking, and I want to live in these places (more than I do Pandora).

Next Stop: Urban Fantasy Street

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(via INHABITAT)

One of the oddest features I remember about SimCity 2000 was the inclusion of “arcologies,” which were gigantic, highly populous and dense hyperstructures that provided a perfect balance between human needs and sustainability. Being that the game came out in 1993 before “sustainability” became a household word, I found SimCity’s inclusion of these as something way ahead of its time, in retrospect.

And even odder, it may become a reality in our world:

The Boa

The Boa (Boston Arcology) stretching into the harbor

Next Stop: Holy Crap This Is Implausible Station

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