One of the oddest features I remember about SimCity 2000 was the inclusion of “arcologies,” which were gigantic, highly populous and dense hyperstructures that provided a perfect balance between human needs and sustainability. Being that the game came out in 1993 before “sustainability” became a household word, I found SimCity’s inclusion of these as something way ahead of its time, in retrospect.

And even odder, it may become a reality in our world:

The Boa

The Boa (Boston Arcology) stretching into the harbor

Next Stop: Holy Crap This Is Implausible Station